1/8/2024 0 Comments Cloudpunk hltbCase and point, Ann's degenerative disease, one that is revealed later to actually be a super mode power-up, is actually called Entangleitis. This rough translation extends to proper names and key plot points as well. Worse still, these major changes keep happening in cutscenes featuring the shadowy cabal of mad scientists trying to keep their highly unethical experiments with beings from another dimension under wraps, which makes an already overstuffed story harder to follow. Some of these can be written off as light improv changes to the script, others completely change the context of the line altogether. While about 75% of the game's subtitles match up with the voice-actors lines, the remaining 25% are bafflingly inconsistent. What doesn't help these derivative story tropes is some pretty spotty English localization. In many ways, these interludes and diversions try to emulate Deus Ex's worldbuilding conceit of “every single harebrained conspiracy theory you've heard of is true,” but in practice feels like a hollow recitation of mid-2000s anime cliches. This is because while the central story of Anno Mutationem boiled down to the bone is a straightforward missing-person conspiracy mystery, everything else surrounding it is a jumble of half-formed story turns, subplots, and world-altering revelations. That paragraph might just be the most straightforward plot synopsis I can possibly give. This leads to Ann diving deep into underground laboratories and sewer systems all to find out what has happened. While trying to find a cure for a mysterious illness that causes her to blackout from time to time, Ann starts looking into the disappearance of her brother Ryan. You play as Ann Flores, a young woman that does odd jobs in the cyberpunk dystopian far future in which she lives. And at the worst of times, it plays like the scattershot ramblings of a team in dire need of an editor. But even at the best of times, it barely manages to be a decent but forgettable experience with some shining bits of novelty peppered throughout. The passion of dozens of creative ideas flying at breakneck speed throughout the game's runtime, as if the game itself is screaming at me to be remembered fondly. I can see the talent behind the scenes mixing together 2D pixel art with 3D environments for a novel visual aesthetic. Anno: Mutationem might just be one of the most infuriating games I've played this year.
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